![]() Regular enemies regenerate 10% of their Health per second, while Bosses regenerate 1% per Second.īoss Health regeneration can be very annoying, and can make this mode hard to complete if your team can't keep constant pressure on the boss.Įver think that life is passing you by? Not in this outbreak! You'll be in Zed Time any time you're near a Zed. Most small enemies have increased Health, while larger enemies have decreased Health. Each wave contains 30% less Zeds, though. When all of their health is depleted, they'll float into the air like a balloon and then explode. Due to the regenerating health, they'll deflate back to normal size if not killed quick enough. Zeds rapidly regenerate Health, but inflate the lower their health is. Shooting Zeds in this outbreak will cause them to inflate like balloons, but you better pop them or they start regenerating! Players and Zeds shrink depending on how much Health they have remaining, down to a minimum of half their normal size. Shooting Zeds in this outbreak will cause them to shrink, making them harder to hit. ![]() King Fleshpound will always spawn already enraged. In this mode, regular enemies have a chance to be replaced by a Quarterpound (except the Scrake which has a high chance of being replaced by a regular Fleshpound), and the boss is always the King Fleshpound. This is the origin of the King Fleshpound and Quarter Pounds, before they were also added to the regular modes.
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